![]() 15 Health, Nailgun, and Nails in Hard corridor.Entering the Teleporter to Shub-Niggurath's Pit "from below" will send you to the console since this particular Teleporter lacks a corresponding exit.Nightmare uses the same monsters as Hard, but makes them move and fire faster. When you cross through that you will find the entrance to Nightmare Mode. Shoot the Button nearby to get a message telling you that the Well of Wishes awaits you in the Crypt of Decay. Walk across the wooden beams over to another passageway leading to a Teleporter that has a red fluid in the middle instead of brown. Sliding against that edge, keep going until you fall onto a pair of wooden beams. Dive in the pool, but keep to the side you jumped off of. Nightmare (the hardest Difficulty, hidden to avoid being accidentally chosen by inexperienced players) is found by going down the passageway of The Elder World until arriving at a pool of Water. Once all four episodes are completed, a new passageway will open in the ground leading to Shub-Niggurath's Pit, where Shub-Niggurath awaits you. From left to right the Slipgates are Dimension of the Doomed, The Realm of Black Magic, The Netherworld, and The Elder World. Once you chose your difficulty, you must choose the episode you wish to play. On the Hard passageway there is a Lava pit to jump over. The three different levels change the number and type of enemies encountered. Select your Difficulty via walking through one of three corridors into a Teleporter at the end, marked from left to right - Easy (for rookies), Medium (For beginners and trainers), and Hard (For experienced players). The Axe is melee, while the Shotgun is ranged. Welcome to Quake! You have two weapons at your disposal when the game starts. When all four episodes are done, go down the stairs to the exit to the final level.Choose your difficulty (If this is the first time you are on the map). ![]() Weapons and Ammo do not carry over to this level, meaning the only new item a player will have after each Episode is a Rune. ![]() The entrances to completed Episodes will be sealed off and will not available for playing until a New Game is started. The player will return to this room to select another episode after they beat an Episode. Overall this level does not have a specific Level Theme, as many different textures are used in an attempt to show the capabilities of the engine, which means that this level has parts of all themes which is stored in a separate. Finally, a hidden final passage leads deep below the hub, into Shub-Niggurath's Pit where the game's final battle takes place. An eerie room, an example of Elder World architecture holds the slipgate to The Elder World. A bizarre walkway over Lava, bearing the distinguishable characteristics of the Runic style, leads towards The Netherworld. A dark and sinister Wizard-themed hallway leads into The Realm of Black Magic. The entrance to the Shareware episode, Dimension of the Doomed, is a simple idBase-themed room. The Episode entrances are designed to reflect the nature of the dimension they lead into. The Easy selection is a clean and simple hallway, the Normal selection is a more menacing metallic bridge over muddy water, and the Hard selection is a broken bridge over a pool of Lava. In this hub, the player selects a difficulty and level by going through corridors to the area they wish. It's an experimental concept which allows the player to select the Episode and Difficulty through in-game navigation, rather than the traditional splash screen. This level is a hub level, made only to link to other levels. Introduction is the starting area of Quake.
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